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The Game Junction Podcast
The Game Junction Podcast was started and is hosted by Brandon Hurles aka Game Junction. Enjoy us geeking out over our passion for video games, pop culture, tech, movies, TV, anime, toys, music, manga, and comic books.
We're covering the latest news & hot topics, as well as nostalgic retro greatness. We discuss the future & past of gaming, diving deeper than most podcasts do.
This podcast is part of The Junction Network dedicated to all things pop culture. Follow us on all social media and YouTube to stay up to date! Catch us live on YouTube & Twitch every Friday at 8 PM EST.
The Game Junction Podcast
Annapurna Chaos, God of War PC Woes, and Nintendo's Next Move | Game Junction Podcast 101
Why is the entire team at Annapurna Interactive walking out? Find out the real story behind this unexpected mass departure and what it means for the company's future. We kick off our episode with an explosive breakdown of the recent turmoil at Annapurna Interactive, where all 25 employees resigned en masse due to poor management. We'll speculate on their potential new projects and explore the community backlash surrounding the PlayStation Network requirement for God of War: Ragnarok's PC launch. Dive into the frustrations of PC gamers and discuss how this controversial decision might impact the game's otherwise stellar reputation.
Mark your calendars for September 26th, as we look forward to Numbskull Games' latest Kickstarter endeavor, which promises to deliver high-quality 2D indie content. We'll also reflect on the end of the Xbox Ambassador Program and share our evolving gaming habits, including a heartfelt reminiscence of playing Xbox Series X Elder Scrolls Online.
Our final segment covers a wide array of gaming news and updates you won't want to miss. From leaked photos of the Nin
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Bonfire Merch: ...
what's up everybody. Welcome back to the game juncture podcast. Yeah, so I guess we'll go ahead and dive in, because we got quite a bit this week. Of course, if you're watching, you want to go follow us on social media. You can go to our link tree, which should be in the description below. Um should have it on here. If you're watching live, hopefully I put it in there. Um, but yeah, of course, tiktok, instagram, facebook, what else? X A lot to keep up with.
Mark Trobough:I think the last one's your mom.
Brandon Hurles:We're literally on everything. Okay, how are you? I'm there too. All right, so we'll get started here. I guess we've got a little bit more details about the in a purina interactive stuff, about that mass uh walkout which you weren't here for that last week, was that?
Mark Trobough:last week this.
Brandon Hurles:This came out I believe. So I think I missed the initial uh drop on this news yeah, I can't remember if we talked about it last week or the week before, but it must have been last week. So yeah, everybody walked out of the studio and we didn't know why. We had zero explanation on it. Essentially it was kind of like up in the air with what was going on. But obviously something is happening.
Brandon Hurles:A mass walkout, I mean, you don't hear it, yeah that doesn't just happen to happen yeah, you don't hear about that often, uh, but it looked like reported that 25 people, comprising the entire staff, the entire staff walked out the door, uh, and they put in the resignation. It says having spoken with multiple individuals close to the situation, requested a not I always mess this word up a nominee, and I thought it was anonymity.
Mark Trobough:Anomaly. No, oh, my, now you got me Anomaly. Oh, I still can't get it oh.
Brandon Hurles:You got me screwed up. I'm not even going to try to say it again. Anyway, they were trying to hide themselves. Oh, anonymity.
Mark Trobough:That's what I thought it was. But it says I don't know.
Brandon Hurles:Anyway, I was trying to read what the exact words of what this person Said was, but Forget that, having spoke with them, I guess it says, uh, that ign dug into this basically to figure out what was going on. Uh, so it says the film side of anna pierna's business has undergone well-publicized struggles. In 2018, it was bleeding enough money to prompt Ellison's father, multi-billionaire Larry Ellison, to step in, which I do remember that actually, by 2019, it was reportedly teetering on bankruptcy. And it says Ellison disappeared from public life in 2019, almost entirely leaving her business to largely run for itself during the height of pandemic. She re-emerged in 2021 only to name gary president over the anna pierna. So I mean, basically this is there's. There's a whole bunch more I could read here, but basically this is coming down I'm looking to try to get the highlights says details on the future of the 25 departed employees. There are some indications that the group is collectively working on a new venture together. So we know they're working on something together.
Brandon Hurles:But anyway, it came down to looks like poorly managed business, yeah, pretty much At the end of the day. And so there was a little bit of somebody disappearing, a little bit of the pandemic happened. Uh, so all that stuff happened like a five year gap or like all these employees were in there. So bunch of bull crap. Um, basically this is one of the longest articles I've think I've ever put in here my life. I didn't realize how long it was, but yeah, yeah, a bunch of bull crap basically happened. So at least we got a little word on, I guess, what happened and why there was a mass walkout, because it was a little weird and I didn't even see the news actually pop up. But it came up two days ago that we got clarification. So if you're watching live, yeah, yeah, we talked about it last week, so a week ago today we would have, uh, spoke about it, and it looks like it took five days to get any word on it so yeah it.
Mark Trobough:just you know, a lot of stuff happened behind the scenes, unfortunately, uh, I don't think I've ever played a game from the studio, or there was one that I was even looking forward to. So I know it's not going to affect me, but I'm sure there's plenty of people who were looking forward to some games from the studio and now probably not going to get them.
Brandon Hurles:Yeah, yeah, no, I I played one thing from them and it was free, so I don't know. No, fair enough. But yeah, god of War, ragnarok, you hear about this stuff. Pc launch man.
Mark Trobough:I want to say I'm surprised, but considering every other game they've launched on PC, it's always been a crap show.
Brandon Hurles:Yeah, so it looks like again it's the PSN requirement. People are not liking it, so they're taking it to the state. They're never going to like this.
Mark Trobough:I get it, it's going to be a thing moving forward, but this is going to be a constant fight from the PC community. As it's in, you don't need this. It's a single-player game. Get rid of it type thing. I get it for a server based game, but this is a single player experience. Why do you need a PlayStation account? This? Is from somebody that has a PlayStation account. So it's kind of irrelevant for me, but it just seems wholly unnecessary from Sony's side.
Brandon Hurles:Yeah, and this is a game, too, where I feel like it would really benefit from this. I feel like more so than some of the other stuff we saw, because Horizon does, for sure. But the ray tracing with this game because I can see it on the PS5, how good it looked and it can look even better on PC, obviously. I just feel like this game, of all their releases so far, kind of sucks.
Mark Trobough:I guess I'm sure you can find a lot of reasons why they want to do this. But it just seems unnecessary and kind of forced, but yeah, they're probably not going to back down unless they just start. You know, it just seems unnecessary and kind of forced, but yeah, they're probably, they're probably not going to back down unless they just they start. You know, not making making a profit off of the PC market.
Brandon Hurles:Yeah, I don't. I mean, it's obviously. It's impress our investors, right? They're not trying to impress themselves with numbers. I'm they. If they were trying to impress themselves with numbers, I'm they. If they were trying to impress themselves with numbers, they would have stopped at two games and called the day. But this is like what? The fourth release or something that we've talked about? This is like the fourth one because helldivers two was first right, or was it horizon?
Mark Trobough:horizon didn't do that. I believe it was helldivers two. But the thing with helldivers two was it it was like it's a multiple retro. It was, it was Helldivers 2. But the thing with Helldivers 2 was it was like it's a multiplayer, it was retroactively after the fact oh yeah, that's right, that was a big reason with that one.
Brandon Hurles:Yeah, because multiplayer is like, sure, it's a live service game, sure, okay, but yeah, adding an after the fact is like that's complete BS. And then the first, not first person, the single player game. It doesn't make a lot of sense, man, it just doesn't make any sense, but it's an investor thing for sure.
Mark Trobough:But I do think it's funny when you see the chills on social media. Like it's not a big deal, Just do it. I get your argument, but like why are you shilling for a billion dollar corporation that doesn't care about you? Like they should always get. They should never get the benefit of the doubt, they should always get the criticism Because you're a multi billion dollar international corporation.
Game Junction:Big. I'm never going to give you the big like I will always. I'm just gonna assume you're the bad guy because you know in a lot of cases you are and it will always be that way, with everything right.
Mark Trobough:Yeah, like I get it, you're. It's a for-profit business, but, like you know, no, I do a lot of shady stuff, like all these companies do. Like you know, nintendo and microsoft are exempt, but that's why I'm never going to give them the benefit of the doubt when it's like what's the point?
Brandon Hurles:Yeah, it's pretty wild. And I guess the other argument is Definitely none of the companies get any sort of. None of them are exempt for this, for sure they all do. The thing I hate the most is the FOMO stuff. It's very clearly playing on the whole bot thing. They're like we don't care if bots buy this up, we just don't care.
Mark Trobough:We're not doing the aftermarket prices. We don't care. Pokemon's one of the worst with FOMO, personally, in my opinion I mean, yes, you count in car. If you count in everything, I guess realistically that's always even the games like oh, limited event to catch this type pokemon type thing.
Brandon Hurles:But I guess it's been like that from the first game too.
Mark Trobough:Yeah I've always hated you event, yeah, but even I see it like some of these, uh, some of these commenters like, oh, it's not a big deal, just do it. I'm like, oh, it's not a big deal, why is it in here in the first place? Like, why are you implementing, uh, the sign and stuff? Like I, I do think they should be rightfully, rightfully criticized for it. Like, if you're gonna do it, that's fine, but it doesn't make you immune from criticism. I think if people want to take a moral stand on it, take a moral stand on it, but then don't complain about it, and then you know give in down the road.
Mark Trobough:I'm with you. If you're going to take the stand on it, you need to take it to its conclusion.
Brandon Hurles:Take it to the limit.
Mark Trobough:Close enough. But obviously I heard a lot of good things about it. It's unfortunate because this game guaranteed would play so much better, especially since you can it's legally on. Pc so it's easier to mod, which means you can just make this game so much more enjoyable and replayable and it.
Brandon Hurles:If you do happen to have a PS5 too and a PC, just grab this on PS5, because I I saw this dropping the 30 last year on ps5, so I mean black friday. This is gonna be like a 20 game, like you know what I mean?
Mark Trobough:it's a full price pc game uh, it's a full price right now. It's it's not gonna stay there forever. I saw it drop the black friday 30 bucks last year it's a full price right now.
Brandon Hurles:It's it's not gonna stay there forever. I saw it drop the black friday 30 bucks last year. It's gotta be dropping the 20 this year. It's got to.
Mark Trobough:I'm sure you can save a lot more money on a used copy yeah, well, yeah, obviously, if you care about buying it new or whatever.
Brandon Hurles:I saw it new at 30. But yeah, I'm sure you can find a used copy for cheaper If you do happen to have both. Grab it on PS5. Just call it a day, I guess, I don't know.
Mark Trobough:It's hard to say what to do, yeah it's hard to do whatever you want to.
Brandon Hurles:I guess A lot of people aren't going to care about signing in. That's why it's probably got 67%.
Mark Trobough:Yeah, like, like 66 of less than 3 000 reviews for this game. We'll see what it gets to. Yeah uh, but I'm sure it's gonna hurt its overall player count, oh for sure, I thought this was pretty interesting.
Brandon Hurles:it's pretty quick news, but the this is fine dog is getting a video game Did you see this?
Mark Trobough:No, not until you brought it up for the podcast.
Brandon Hurles:There is like nothing, but like a little teaser thing for it. So I don't know. I'm assuming it's a 2D platformer, but I don't know. The teaser shows like a 2D, like you get quick.
Mark Trobough:Like second of gameplay. You, you just don't see that. But yeah, it makes sense. It's gonna be like a small little platformer but I mean it's pretty funny.
Brandon Hurles:I don't know how that that works exactly. It'll get nobody else right, like unless it was an original character out of something. I don't know if it was like from something.
Mark Trobough:I feel like it's an original character, it looks like it is like a and just take it and turn it into a side scrolling platformer. Probably, yeah, but I mean it's. It's coming to kickstarter the 26th of september, which is from when we're. Yeah, it's next Thursday.
Brandon Hurles:Okay cool. So yeah, it looks like Numbskull Games is involved, which I like their stuff, and it's usually 2D-based, like indie-type stuff, so I'm always a fan of what they've done so cool. Oh, my First time that's ever happened. My browser froze.
Mark Trobough:What we got next oh, we got some xbox news about their they're essentially getting their ambassador program is, uh, going away. I don't know, did you have a lot of experience? I was never, no, ever, involved with this, obviously, so it doesn't affect me, but it's on October 15th. It's officially gone, going away, poof, like never existed, disappearing.
Brandon Hurles:Yeah, no, I wasn't in the ambassador program. I forget what the contingents on that. I literally can't look anything up and unfortunately the Facebook Live is attached to this right now so I can't click out of it. But I forget what the contingents on the ambassador program were, like how that works. I don't think I was in it. Anyway, if I was, it wasn't like a big deal thing. I don't know.
Mark Trobough:I haven't bought an. I haven't used an xbox in years, like I've got a 1s and I hardly ever played it. I've got it for the backwards compatibility with some of my 360 games. That's about it. I mean, that's a good reason, though, but since I moved to pc, like, oh well, all your games are on a pc, any platform anyway, so what's the point of staying on your platform?
Brandon Hurles:So I just pulled up the other browser. I still don't know what's going on with this one Looks like Okay, maybe I was in the Ambassador program.
Mark Trobough:Wouldn't surprise me if you were.
Brandon Hurles:Yeah, I think I was. I don't know what it offered other than See. I can I was. I don't know what it offered other than See. I can't like really view anything now because I've got a whole page up saying they're discontinuing it. But yeah, whatever it did wasn't a big deal because I I can't remember. I don't, I don't know what it did, I forget. I definitely knew it existed, but it's kind of like the PlayStation stars thing For some reason. I haven't jumped on that, but it's kind of like the PlayStation stars thing. For some reason I haven't jumped on that. I was told by a friend like oh, you need to really kind of jump into that, Cause you can get like your PSN for free and like other stuff like that, Like collect points. I think that's what the ambassador program was. No.
Mark Trobough:Yeah, cause it's like they give like points and awards and stuff like that. So it's like hey that. So it's like hey, if you got some stuff.
Mark Trobough:Okay, well, if that's what it was, then all right. Yeah, I was collecting. Collecting that's that sucks, yeah, because I was getting the um. I was for a while. So they said uh, well, obviously ambassadors aren't employees. Uh, were required to meet a number of requirements to join, including having at least a 1500 gamer score and being at least 17 years old. And that was, like, I guess the only you have to have played X amount of games. I can't imagine it's that hard to get a gamer score.
Mark Trobough:I'm curious about what my gamer score is.
Brandon Hurles:Yeah, the game score. So I wonder if I can pull up mine on here now. Let's see, I know I had a good good Well, that's xbox, that's attached to xbox live of the gamer score. I I think I hope the god of this, because I've been collecting those points for years like I've got a pretty decently. Yeah, so my score is 22 318. And then, I mean, like the thing was, is I collected that from the beginning of the 360 up, um, and then the ps4 generation. I never had a ps4 until the very end, the last two years before it came. The ps5 came out. Uh, so I had an xbox one s and I didn't even get that until mid generation. So there, for a while I've said it before but I had a Wii U and three DS. I mean for a while. There now I got the Xbox one S and that's when me and you played. I don't know if you remember, do you remember when we played Elder Scrolls online? That's when I got that.
Brandon Hurles:Yeah, that was the first thing I ever played on it. It came with my Like, I got the expansion or whatever it was at the time.
Mark Trobough:It came with the Back when I actually played that game on console.
Brandon Hurles:I've since moved it over to PC, I mean speaking of that game, I think it's my, as you should.
Mark Trobough:It is my most played game on Steam, with 1154 hours, is this?
Brandon Hurles:Jesus, is that something you still play? I go through it.
Mark Trobough:I'll play it for a month or two and then I won't play it for a few months Back and forth. It's interesting. I'll log in for an hour or two, do daily login stuff for crafting stuff to collect it. I'm in a guild, so you know sell some stuff, get money to buy the monster sets, because I'd rather just buy them than actually do the grind of the dungeon because I hate the random groups. And then, as of right now, like I was going through and like I'm going through, like each region, trying to collect the world drops, just to, like. You know, it's like a completionist thing. It's one of those games where I need to spend an hour or two because if I just grind it for two weeks straight I just get burnt out of the game.
Brandon Hurles:Yeah, see, that's a problem. That's a general problem with MMOs. For me they by nature obviously require a time sink. I can't. There's too much stuff out there now, especially now, like I don't think I could ever do it. Now it's a different, like back in the day when I would do it, because I did have a little wow stint there. Obviously before that, runescape I did play. I played a significant amount of time on Elder Scrolls Online, but I also played Final Fantasy XIV. I spent a good I don't know a couple hundred hours on it, which for me is a lot. I mean, that's a lot on my end of gaming.
Mark Trobough:The one thing about my Xbox because I was able to pull it up is I got a lot of friends from high school that are still in here even though I'm pretty sure they've not logged in.
Brandon Hurles:I was just looking at this and it's kind of depressing cause you can see, but yeah, I haven't.
Mark Trobough:I haven't really touched it in years but I'm sitting at a 9,900 gamers. Just shy, just shy of 10,000 for my gamer score. So that's pretty good man, because you only really had. I mean you, did you ever have a 360?
Brandon Hurles:like yeah, I guess I got the, the last version, the last version of 360, that's the version I got.
Mark Trobough:It was like I think I was in like high school or around around 2012 when I got the, when I got 360, yeah, I didn't even know that you ever owned one back then okay, it was late, it was pretty much back when we weren't. We were still in high school, we just got out of high school, so we weren't really we hadn't been talking for a while at that point.
Brandon Hurles:That was basically me, because I think the Xbox One or the Xbox One came out what? In 2014? So, yeah, that would have been. If that's the case, that would have been the same for me with the PS4, and, like I said, I didn't get an Xbox One S until a year before the PS4 and it was the only reason I got it was because it was like super cheap, black Friday, I mean.
Brandon Hurles:I was like I had a significant amount of games on Wii U and 3DS to keep me happy at the time, but like I wanted to play with other friends because nobody else played, nobody else was playing the wii, u but me uh, so that's that's mostly why I got that. Um, but yeah, got pretty good deal on it. I remember black friday, that was a good time though so that's yeah, xbox. Uh, ambassador program that's gone, so shutting down here pretty soon.
Mark Trobough:It's gone in like 25 days 25 days, it's gone.
Brandon Hurles:So I don't know if there's anything you can do with it now, but I don't know if that was what the actual yeah, I'm gonna have to check or like some sweepstakes.
Mark Trobough:Whatever they actually do, I'm not a part of it, so I don't know. I wonder if you can join now and try to cash on something.
Brandon Hurles:It'd be worth checking Because I I don't know maybe at this point, you wouldn't get anything. Maybe I don't know. Unfortunately, I think this leads into the bigger picture that Xbox is not doing well, so they can't even afford for people to can't afford sweepstakes or anything, which is you know. You could on one hand be like this is Microsoft, you know. You guys are doing perfectly fine.
Brandon Hurles:You're on literally everybody's computer. Um, but the Xbox division. I got to be sure to preference that because I'm like overall. I don't like Microsoft the more I think about it. I just don't like Microsoft. I like Xbox and it kind of clashes and I like the Xbox brand, but I do not like Microsoft. I don't like them as a company. I don't like Bill Gates, I don't like Microsoft.
Mark Trobough:Microsoft don't like Sony don't like Nintendo. It's terrible. I think Nintendo is the best of the three.
Brandon Hurles:They are the best of the three, I think, as far as a company. Of the three. They are the best of the three, I think, as far as a company goes. But they're also not like a bigger conglomerate outside of that.
Mark Trobough:Yeah, it's just gaming. They're not like in IT, or Because.
Brandon Hurles:I don't like Sony either. I mean I don't think Sony as a company overall is like oh crap, Just started calling somebody Live. I don't think Sony overall as a company is very good either, but obviously they're not making the right moves either. I just don't think tech companies in general seem to be very good. It seems to be more and more coming out about tech companies and I think it's going to only get worse here soon as AI scales up and becomes a big business and kind of hits its peak and stride. I think Probably going to be worse for the companies that are all not necessarily my opinion about the companies, but opinion about the companies, but I don't know. So we got Crafton says it didn't buy Tango Gameworks from Microsoft for profit. We don't think Hi-Fi Rush is going to make us money, so that's what the headliner pretty much like yeah, we want to make money, screw this game yeah it's a really good game.
Mark Trobough:It's a really good game, like really good, I'll give them credit at least they're going to be blunt, like because it's a really good game. It's a really good game, like really good, I'll give them credit At least. They're going to be blunt Like no, we don't feel like this is going to make money, so we're not going to do it, not just some. You know, we thought about it. We don't know if it's going to fit our company.
Brandon Hurles:What's BS is a Japanese-developed game and I feel like I yeah, I don't know. This is a weird one for me because, um, they had Ghostwire, tokyo and Evil Within. I mean, they could be good games, but just commercially.
Mark Trobough:They just didn't do well enough for, you know, somebody else would want to pick them up yeah. I mean, have you seen it before? With some like double A or single a type studios can make good games. They just don't really always commercially do well yeah, no, it's, it's true.
Brandon Hurles:I mean, like it, it wasn't um, you know, it's not a system seller or it's not a you know, if it's not moving units, and that's how it is. I I mean that's capitalism.
Mark Trobough:Yeah, it's just a good game, but nobody cared to buy the game. Yeah, it's an unfortunate truth.
Brandon Hurles:It is. It is. It says if we were to acquire all IPs, I think it's going to complicate the deal too much. Krafton is a pretty big company, but Microsoft is very complicated. We wanted to help the team continue developing their games, but especially Hi-Fi Rush. When I think about our fans, I think what they really care about is Hi-Fi Rush sequels, which it was a little because I heard it talked about with everybody, but I personally talked to five or six people that were playing it when it launched and then I saw it everywhere too, so I I just assumed it was doing well and apparently not. People don't like people don't like stylized sort of games like this at her a new IP. As much as I hate to say it, people don't like new IPs that much. Why did? That's why we don't get new IPs.
Mark Trobough:It's a mixture of people want to keep playing what they're playing, and so you just don't want to take a risk. They just want to pump out what makes money.
Brandon Hurles:And that's why we get a lot of hot garbage too. It's the same thing.
Mark Trobough:Taking a risk can pay off, but it needs to have proper marketing, be the proper kind of style of game that a lot of people want to, that are interested in yeah I mean, there's a lot of demands. Yeah, there's got to be a demand you have to take like a, a calculated risk.
Brandon Hurles:Uh unless you're an indie studio, and that's what's good about indie games. But again, it's new ips, so it's like you know, um, this is how I have to weigh it. It's like do I want to use my time to play this Because there's so many games? That's how I kind of scale everything. Now I'm like do I?
Mark Trobough:want to play this.
Brandon Hurles:And, funny enough, three of the games I'm playing, out of four this month are three indie games, and last month played three or four indie games um, like, and it's all like smaller stuff. I mean, uh, I'm also playing. Yeah, no, because that that game, that's an indie studio too. So yeah, I mean, besides zelda, like this month, three indie games myself and like I don't know, that's the. You know, I guess I like to. I just get tired of the same stuff, man, that's my thing. I get tired of the same old stuff.
Mark Trobough:I mean, I get it. Maybe not as much diversity and people taking a risk as like the early 2000s, but there are games that people took risks from, like the early to mid-2000s and they're still around because you know you find an IP that you like and you just want to keep. You, like the universe, you want to stay in it. But that's also a balancing act of not pumping out you know, too many games too quickly to oversaturate your market. You need to keep. Players essentially want it to come back. Yeah, you need that anticipation and you need you know good quality games on top of it.
Brandon Hurles:I wonder what it was about. I mean wonder what it was about, I mean, realistically, the 2000s and everything before, because if you get before the 2000s, I mean you might as well say like almost everything was indie at that point, like a lot of these, you know, there, there weren't. There were new studios popping up all the time and like, um, I don't know what it was about gaming before, when it wasn't as big that people were able to take chances and not crash and burn.
Mark Trobough:I think it just wasn't a big market, so you had more people.
Brandon Hurles:Less money spent right, that's one thing.
Mark Trobough:Less money, less of a risk. You had more developers that were doing it just for the passion of it. You didn't have big money where it's like every game has to financially hit because you're dealing with investors at that point who want to see a return on their investment and stuff like that. That's the big point.
Brandon Hurles:In some aspects.
Mark Trobough:Gaming can get too big to where and you see it in Hollywood movies where you're so big you don't want to take a risk, so you play it safe. The problem is, if after a while it gets boring and that play it safe, you will start to see a downward trend because eventually people want to see something new, fresh. Like, take a risk, not every risk is gonna, is gonna, you know, hit. But like, not every game needs to be this massive 300 million dollar game. What's it?
Mark Trobough:Uh, from software they do something similar like they'll make like a big game and it kind of I think it helps with their staff. And they'll make one big game and then they do, you know, some smaller projects leading up to another big game. It's, you know, a level of, you know stability, proper managed company and stuff like that. And plus, if you, if your big game hits, you do a smaller one, not as much money, but you can take more risk on it. So if it yeah, they say it flops your, your loss is nowhere near as big that that's a good, um, that's actually a pretty good strategy.
Brandon Hurles:Having the, the like what? What would it be like? One big game for a certain period of time and then like?
Mark Trobough:every like third, every third games. You like a big title, so you have one big and then maybe two smaller ones and stuff like that.
Brandon Hurles:I like that strategy. It makes sense.
Mark Trobough:I've I can't remember if it was uh some other people or I swore I heard uh listen to pirate software and he was talking something like that because it kind of helps with the continuity of like hey, now you don't have like massively downsides, you just maintain the size of team you have. That way, when you make the big game, it gives you more time to to make it as well, without having to over bloat, cut staff, cut staff, over-bloat cut staff and stuff like that. You can just be pretty much more consistent on not only pumping out games but avoiding the issue of layoffs of hey, they made a lot of money, let's just hire a bunch of people. You know, your next game maybe doesn't be as successful because you're just trying to hit home run after home run and it just doesn't work like that.
Brandon Hurles:This is actually. I just listened to something yesterday where it was kind of talking basically about this, where, like the guy actually I think it was a Joe Rogan podcast episode, so maybe it was two days ago where he was kind of like just kind of talking about basically the elevated peak of everything that happened during COVID. So people were buying up all the hobbyist stuff, right like every single thing you can think of. He's had like nothing else to do. He's got nothing else to do. So you hit like an all-time peak there, right like there's a this huge peak for all these different avenues, whatever you know people doing, uh warhammer crafts, uh painting projects, and people playing video games, Pokemon cards, pokemon cards. So now they're like, okay, we gotta hire more staff, right. But now it's like drop-downs. Now we got our staff and it's like this, right, so it's like elevated, now you gotta drop your staff down, you gotta have a layoff. That's where the layoffs are coming from and that's why that's what's happened.
Mark Trobough:It's dropping down on top of oh not many people don't have like nothing to do to game. It was an unrealistic jump in gaming on top of just bad management.
Brandon Hurles:You're buying too many people and this was, in that, the context of movies. By the way, this wasn't even like to do with video games, but like this, is that exact same thing.
Mark Trobough:Yeah, same thing now and now, games that are now flopping because it's games that just people don't want, or miscalculation on your part. And now, on top of that, oh, now you're taking financial hits because your games are.
Brandon Hurles:Yeah, some of these games have lost a lot of money, a lot of money, yeah, and I mean it's you know when you put you dump in the kind of money that these companies are too. Yeah, I think that's the biggest problem it you know when you put, you dump in the kind of money that these companies are.
Mark Trobough:Yeah, I think that's the biggest problem. It's, you know, you can have like a $200 million game, but maybe a $20 million game after the fact. Well, this is. And if it sells well, say your $25 million game does. Well, you can make $50 million on top of it. You know, compared to you spend $100 million, it makes the same amount of money, but you've lost money. What about the $400?
Brandon Hurles:million that Concord reportedly cost, which is kind of crazy.
Mark Trobough:If that rumor is even remotely true. First of all, I'm surprised that Studio hasn't just been immediately just axed and shuttered. But that's If, that's where the If they actually spent that much money on it, where'd the money go? Like that game doesn't look like anywhere it had 400 million dollars into, unless that's just the bloated cost of eight years of development on this I mean I'm assuming that that that is like the big number because of how long it was in development.
Brandon Hurles:Um, I'm assuming that is the majority of that because I mean it seems like $200 million would be a lot for stretching 8 years. But I don't know, I guess maybe not, we don't dabble in the amount of yeah, yeah, it was a report.
Brandon Hurles:I saw the podcast that this came out on. I saw the clip from the podcast. I'll say I didn't watch the whole episode. It seems crazy, but also kind of not. I mean something, something happened. It just seems to me like At like year, I don't. This is what makes me scared about Metroid. Right, because what makes me scared about Metroid, and why this makes me scared about that, is because this is one of the US developers and one of the two that Nintendo has. Only two, yeah, and that's what makes me worried? About it.
Mark Trobough:Like isn't Nintendo going to be?
Brandon Hurles:like. You know what's going on here with our you know we're only having problems with you.
Mark Trobough:I guess there's a few things different. First of all, I can't imagine Nintendo putting close that much money into a Metroid game?
Brandon Hurles:Yeah, no way, it's just not going to.
Mark Trobough:I can't imagine them putting close to $100 million in the game Because more than likely it's just not going to make that much money back $100 million for 10 years, though I can see that, well, metro is not gonna. They restarted development like 2019, I mean yeah there was probably some money lost over those first two years. Yeah, yeah, that's true, I don't know. I just, first of all, I think nintendo is just more is better about, you know, being extremely uh picky about how their their, their first party ips are handled.
Brandon Hurles:it's a japanese company too, so like they've got a, they've got a workflow sort of balance with everything I know it's been a while since Retro did a Metroid game.
Mark Trobough:So pretty much most of the staff is gone, but Retro has never really had a tracker putting out bad games.
Brandon Hurles:They haven't, but 2014 was a lot, yeah, 2014. Yeah, it's been a while.
Mark Trobough:But you have to feel like the studio is not completely like firewalker studio, seems like a completely piss poor, mismanaged studio, like a lot of the. You say the same thing about ubisoft. Yeah, like some of these, some of these companies are just poorly, poorly mismanaged. Yeah, and I just I can't imagine nintendo wanting that to happen especially with I can't either. Especially since they're with a new console expected to launch right around the corner, probably about the same time this game comes out. Like you can't have that.
Brandon Hurles:No, that's true, it's like 400 million, like what happened. I mean, one thing I know that happened is they put way too much into the whole story aspect of this hero shooter, like it was all done out with cut scenes for every single character, right, and I forget what. There was a cost that sony put out that they spent on the, the story, the cut scenes, that there was like a number that was floating around and I feel like that was something like 10 million or something, which doesn't add up to this number at all. Uh, but I'm just throwing a number. It was somewhere around that it was on the. What seemed like the high end for that. Um, but I don't know, like they wanted you to care too much about these characters that look like they're from you know, they look like they're from that Marvel series, guardians of the Galaxy. That's what it looks like.
Mark Trobough:A bad rip-off. But even if this game costs $100 million, considering the fact that you just out that, as well as whatever two weeks you had on server costs, Two weeks, even if this game was $100 million and it flopped in two weeks. There's no way Firewalker Studios can survive after this.
Brandon Hurles:You have to shut the studio down.
Mark Trobough:You just can't fail that bad and keep your job. It's just in any other industry. If I lost my company $100 million, I'd expect them to fire me.
Brandon Hurles:Here's the thing about that, though, though it's not the developer's faults at all uh is it all right? So what we got?
Mark Trobough:I don't know, you can't just say it's bad, like sure it's management, but like you're still developed, you're still part of this team and developing it, like you know. Well, yeah, the, the heads should be fired. Like you can't tell me people at the, at the bottom well I mean, they're gonna like escaping because it doesn't matter, like no, you weren't the if you weren't the lead on a project, but the project you worked on still flop miserably. You can expect that whole team to get the axe yeah, no, no for sure, because I'm not saying that to some level, had an input, even if it was ignored.
Mark Trobough:Like you still were complicit in a complete flop something happened here, obviously in the beginning.
Brandon Hurles:To make this an 8 year developed game like this is ridiculous. I would assume development stopped and restarted, or was scrapped a few times had to have because I mean, this is not like, this is a but no game that's an eight, ten years development.
Mark Trobough:Does well or does well after the fact, I'm trying to think of what?
Brandon Hurles:because there's something out there that did, but I don't know what had that?
Mark Trobough:Oh, it's the oh. What is something I'm thinking of. It was from the 90s game. I can't think of it now. Uh, there's the 90s game. I can't remember duke nukem forever 12, oh that 12 year, 12 years, because I had it pre-ordered I wasn't, it wasn't. So it's such a thing as most.
Brandon Hurles:Maybe you could find that was the game that have. Yeah, super long developments. It's not a good sign yeah, when that game didn't do well, again Like it didn't do well, and it's one of those where it's like, we have to launch it to hopefully recoup some of our cost. Yeah, and like I like the game, don't get me wrong, I don't think the game's bad, but it didn't do well and. I think that's because it was in development for so long and somewhere in there obviously the marketing stopped. They just halted the marketing.
Mark Trobough:But if it had taken maybe four or five years it would have been close enough to the other games. It would probably have done decent.
Brandon Hurles:Yeah, no, I think it would have. With 12 years it got restarted. I think five times. I think five times it got restarted. Completely different games.
Mark Trobough:it's out there like you can play them no, I just wanted to say, like the whole culture of gaming changes in 12 years as far as what people expect and what people want out of games, the market, their whole gaming career is only 12 years.
Brandon Hurles:Yeah, you know like you lose that people are. You gotta think about this like this is a real life aspect people are growing out of this hobby every single day cause I mean other stuff gets in the way.
Mark Trobough:Sometimes you gain, but some people just don't want to play games anymore that game probably started development when somebody was in first grade and came out their senior year right around their graduation like that's ridiculously long to develop a game 12 years standard us.
Game Junction:12 years of schooling, oh man like you, just just picture that and that's how long it took to make this game.
Mark Trobough:That's ridiculous so much child there yeah, and any industry would change massively in 12 years no, I mean, that's completely the truth too.
Brandon Hurles:I mean unfortunately, yeah, I don't know. It's like hard to imagine what happened there, so I don't know bad management.
Mark Trobough:There's no other way to say it.
Brandon Hurles:Yeah, the game was mismanaged it was, so we got also Minecraft is dropping on is getting PlayStation VR support. I thought this was funny because people thought PSVR was support.
Mark Trobough:Oh, psvr, sorry, sorry, yeah, yeah, psvr.
Brandon Hurles:So hold on, let me read this. So Minecraft, oh, hold on. I'm sorry I miss. I read dropping as it's getting it. No, it's no longer going to happen.
Mark Trobough:Oh my God, you misled me.
Brandon Hurles:Yeah, I'm sorry, man, I already had it. You're right, I thought so too. I can read the.
Mark Trobough:I can see the game with the label now.
Brandon Hurles:Yeah, I could see it, because I it.
Mark Trobough:I've seen it in VR, I've played it once. Minecraft's just not a good VR game. It was never developed for it.
Brandon Hurles:It doesn't sound like it would be fun in VR.
Mark Trobough:I didn't like it. I also don't like Minecraft. I'm not a Minecraft fan. I also don't think Minecraft works well with a controller, keyboard and mouse. That's the way to go.
Brandon Hurles:I like it periodically.
Mark Trobough:It was originally developed.
Brandon Hurles:Right, it was a keyboard and mouse.
Mark Trobough:Yeah, it was developed for Most games. If it was developed for a controller, it feels. If it's developed for a keyboard, it feels it when you port it, and vice versa, unless you're just really good at porting stuff. But I don't know. I've always I don't mind going back to Minecraft periodically, it's just a chill game I pull through, maybe or something else, and just go on.
Brandon Hurles:I get it. I just never got into it early on, so I think it just never stuck with me.
Mark Trobough:Oh yeah, I was out of high school when I first played the game.
Brandon Hurles:to be fair, when did it even first come out?
Mark Trobough:2012 when did it even first come out?
Brandon Hurles:2012 that was, I think, 2009, jesus christ. Okay, that's when the beta first came out. Way before that, I thought, yeah, I didn't. I didn't even know about it until around probably 2012.
Mark Trobough:That's okay, so it officially launched in uh 2011, but I think the betas. So it officially launched in november of 2011, but the first beta release was may of 2009. Okay, all right, so it was in development for two years, but you could still play like at play the game while it was being developed. But officially, the minecraft 1.0 launched in the end of 2011. Gotcha so it launched the right around the same time that Skyrim came out. Now did you?
Brandon Hurles:play this with the PSVR 1 headset, I assume, or what did?
Mark Trobough:you play this with. No, it wasn't my VR, it was a regular. It was a VR on a PC, but I can't remember what version it was at a friend's. Oh okay, it was a friend that had it more of like oh, this is cool. I don't like this, but it's cool.
Brandon Hurles:Did you see last week that the well? Sorry this wasn't last week, this was just two days ago because when I was on, the 10 byte podcast came out that day. The HTC Vive is getting a new. I did not get to post this in the notes because there's stuff I definitely missed for this week, but it's getting a new. I think it's called HTC Vive Flow. Look it up. Yeah, it's called HTC Vive Flow, which is a PC headset. I don't know if that might have been the one that you tried it was a few years ago when I actually played it.
Brandon Hurles:I'm curious about. I'm always curious about the, the vr stuff.
Mark Trobough:I've got it obviously it looks really looks more like a uh like a really weird looking sunglass type type set up, not the whole wrapping around the head, you know with the with the top and stuff. Yeah, yeah, I'm wondering if this is the one, because I top and stuff like that.
Brandon Hurles:Yeah, I'm wondering if this is the one, because I don't know.
Mark Trobough:if I actually looked at the, it would look something more like, if you wanted more like, try to make augmented reality things and it looks more like actual glasses.
Brandon Hurles:Yeah, I'm trying to see here.
Mark Trobough:I'm surprised we haven't gotten like a you say a VR headset, but a it was $1,000.
Brandon Hurles:That's all I know. The bundle was $1, surprised we haven't haven't gotten like a you say a vr headset, but I'm a.
Game Junction:It was a thousand dollars, that's all I know that the bundle was a thousand dollars I'm just surprised ar headsets haven't taken on.
Mark Trobough:It just feels more interesting where you can just take advantage of the real world like I, like I think we mentioned before pokemon go would be such a good still like an ar to ar yeah, no, but like you just put on a headset and you just play it like as you're outside, walking in the environment.
Mark Trobough:So obviously you can still see the real world, but you can enter. You know, just that added extra level of interaction with Pokemon. Maybe you don't necessarily need to be on your phone. Yeah, walking around, you just look around and you got like a small.
Brandon Hurles:So you could still yeah, I know, so it's not distorting any vision, and yeah, I know distorting any vision, and yeah, I know it's just like taking advantage of the environment, just adding stuff in based off of you know how it caught. That's what you could render stuff those glasses try to do. Is it the google? Is it the google? Glasses, yeah, the smart glasses yeah, I mean that's like the concept, right, like that's what it's trying to achieve.
Mark Trobough:But it's like the technology just wasn't quite there.
Brandon Hurles:But I wonder how that would do now, even for just taking advantage of a few of those games that are like that.
Mark Trobough:I think the technology's like like right there for for actual, legit, uh, augmented reality?
Brandon Hurles:well, it's already in meta quest 3 and it's legit. It's legit, it's very legit. But obviously that's with a big headset, so nobody's gonna be walking around.
Mark Trobough:It needs a self-contained battery. Something that looks more like glasses has a decent battery life and you can just walk outside without looking like a. Okay, I got a big little helmet on.
Brandon Hurles:Look at me, Want money. No, I mean you couldn't walk around the streets because you gotta think it's more right now.
Mark Trobough:Yeah you don't need anything that's super, more powerful than like a phone. So no, seriously yeah, that could last, you know, a few hours. Uh, maybe, maybe, maybe not as much, because it's trying to actually like render stuff in. But, like you, you just need to add in a few things. Obviously you know developers have to have to go in and change some stuff, but like I think, that's just more realistic than like nerve gear or something like that.
Brandon Hurles:That's the air we really want yeah, I can't figure out what PC headset that was. All I know is the bundle went up for $1,000 on Amazon the other day and you could pre-order it then.
Mark Trobough:I mean, there's already stuff kind of like that AR, it's so expensive, holy.
Brandon Hurles:God, VR is expensive to get into Jesus.
Mark Trobough:It's there, but it's more like it's just popping up a screen. It's not like taking advantage of a game in the environment.
Brandon Hurles:I mean, what I was thinking of was just like a pair of glasses. It's essentially a pair of glasses that has a notch on it and I saw the technology and it had all this stuff sprawled out and it showed people walking. You could just see the stuff kind of on the side of your periphery so it wasn't distorting any vision in front of you. I don't know, but it would be interesting to see that. That take for, like pokemon go and stuff. Um, so we also got square. Enix has completed a remake for Final Fantasy IX. This is a rumor. This is one that I have always loved and I have always thought I've always liked VIII and IX more than I enjoyed VII. I think VII's great, the original's great, but I feel like also that the original VIII and IX because I replayed them on the Switch again hold up way better than seven do way better, I mean just leagues.
Brandon Hurles:Better, in my opinion, cause I replayed seven two before seven. Um, uh, rebirth came out, yeah, um, and so I, I have, I'm all for this, I think. I think it's great. I think nine is the next best one according to most people, like on the scale of 7, 9, what?
Mark Trobough:so this rumor came from on twitter, from at Ryan from Bronx, who pretty much came out on the 4th of September about saying Final Fantasy 9 rem September, about saying Final Fantasy 9 remastered in a Final Fantasy Tactics remastered coming out sometime next year. Oh, that's was also stated that the developer for the Final Fantasy 9 remastered was originally a gene X in but say the project moved in-house at Square Enix earlier that year from graphical refinement process and there was some internal delay.
Mark Trobough:But, according to this person, the delay had nothing to do with the Switch 2 and stuff like that Interesting. So it's a rumor that this is coming and it's going to come on the Switch 2. You know, glean from that. Obviously don't actually know. It's very obviously a rumor, but it would be really interesting. It'd be really dope if this actually came true.
Brandon Hurles:No, it really would be. And I think that 9, I'm curious if they do it in the big three-parter. That and like, don't get me wrong, both games, phenomenal games. That and like, don't get me wrong, both games, phenomenal games. And like they, they. Those aren't straight up remakes either. It's not a, it's not a. Yeah, the the name remake was like. I feel like they're like hello's first name out there and like pretend it's a remake, right, because it's not a remake whatsoever. If you play rebirth halfway through, oh, this isn't a remake. I get it now. It makes sense. It's this big epic that they're doing for what is considered the best Final Fantasy. But I'm glad that it says this isn't due to Switch 2 version, because most would be like, oh, this isn't coming to Switch 2. Most would think Rebirth isn't even coming to Switch 2. Most would think Rebirth isn't even coming to the Switch 2. And it is, I wholeheartedly believe, which we're going to get to.
Brandon Hurles:The rumors that came out the other day of the Switch 2 images. I believe that is 100% true. I think the specs are true. At this point the system's about to come out and they look very legit and everybody that I spoke with all thinking they're very legit and it just looks legit. It's all factory images, um, so you don't actually see like the actual console, but you see the um, what's being put together in pieces, basically. So, yeah, I think that you know, um, there's kind of worries about any of this that come to switch to so that that's good and the tactics remake tactics is potentially my in my. I hate, I don't know. It's know it's hard to. I haven't played the game. It's phenomenal. It's a 10 out of 10 game, 11 out of 10, if you ask me. It's one of the best. But it's also a spin-off and it's also very much plays. It's a strategy, rpg, complete, different type of game. So it's a little hard to rank that compared to the mainline games.
Mark Trobough:I can't imagine that one would cost them anywhere close to a sizable amount of money to remake or remaster.
Brandon Hurles:No way. And if they say it does, they're lying to you.
Mark Trobough:You probably have a small team go through and at least give it a remastered touch-up.
Brandon Hurles:Yeah, and it's universally very much beloved. People love that game. It gets ranked among the best all the time. That was a.
Mark Trobough:Game Boy Advance game originally right, or is it like a multi-cross platform?
Brandon Hurles:Yeah, it's a GBA game, Yep, and then I got a DS game and, I think, one on the PSP. I didn't play after the second. Yeah, there's a sequel game on the PSP. I didn't play after the second.
Mark Trobough:There's a sequel game on the DS. It's what Grimoire or the Rift A2 essentially is what it was called. Yeah, I played that one, Um sorry okay, so the one on GBA was Final Fantasy Tactics Advance, and then it was Advance 2 for the DS.
Brandon Hurles:Yeah, so I don't know if this is remaking.
Mark Trobough:Would it have come out on the Playstation?
Brandon Hurles:I'm a little confused here, because I thought it was remaking the GBA game.
Mark Trobough:Maybe I misread something it just said Final fantasy tactics, so it might be the original here. Oh well, uh. Finally, taxes is a 97 uh tactical role-playing game developed and published by square for the playstation console, so I guess it originally came out on the PlayStation and then it got more tactics games on Nintendo's handheld.
Brandon Hurles:Yeah, and this also says Yoshi P says Creative Studio 3 are working on an unannounced project that is not large scale. Although it is not large scale, we are also making progress on an unannounced project.
Mark Trobough:So I don't know. So that potentially could be the unannounced project.
Brandon Hurles:Yeah, okay, so that makes sense.
Mark Trobough:Assuming that this person has good insider information and not just like spew on bs.
Brandon Hurles:And that's the thing too, that it's makes it hard, harder and harder to distinguish um yeah, with with the rumors, but I mean regardless.
Mark Trobough:Like these are still games you can go out and buy. Like final fantasy 9 is on steam right now the original version of it it's got a 24 hour peak of 434 people.
Mark Trobough:That's a lot, for you know that old of a game a 25 year old game almost yeah yeah, it's not like you still can't go and play these games, but like a fresh coat of paint, a new style on it, even if it's not a full final fantasy 7 version of it. If it still had that pixel, you know, look to it like the. The 2.5d remastered style would still be pretty good, kind of like what we're getting with the Dragon Quest games.
Brandon Hurles:Well, the other thing about these. Let's talk about 8 and 9. I think they are later PlayStation games. So you can tell, pull up Final Fantasy 7 versus Final Fantasy 9, and just based on just the image alone on this screen, I don't even have to look at Final Fantasy 7. You can tell it just looked better, way better. But that's not the only thing. It's just like I don't know man, early Playstation games. There's some stuff there that I like, but a lot of it just doesn't hold up anymore, which is unfortunate. So Final Fantasy 7, I feel like definitely needed that more, but I would love to see a remake online.
Mark Trobough:Oh no, yeah, absolutely. I think we had some Nintendo stuff, if I'm not mistaken. What do we got on Nintendo?
Brandon Hurles:I'll pull up the Nintendo Switch. Yeah, what do we? What do we got on Nintendo?
Mark Trobough:I'll pull up the Nintendo Switch image so from what I saw, I cannot get the quick one real quick. Some new SNES games coming to Nintendo Switch online September. Either they may be out or they're coming out, yeah. I just can't remember what they are. Battletoads slash, double Dragons, big Run, cosmo Gang, the Puzzle, and then Kunio-kun no Dodgeball. Dios and Shugo, I'm sorry.
Brandon Hurles:We should try.
Mark Trobough:It looks like some dodgeball game.
Brandon Hurles:Kunio-kun is very popular in a series that I love myself.
Mark Trobough:I think we talked about it before. Battletoads and Double Dragon are some really good popular SNES games.
Brandon Hurles:My mic cut out.
Mark Trobough:That's like a Japanese dodgeball game, essentially. Yeah, I had to pull it up.
Brandon Hurles:It's the only game I loaded up out of that and thought was really fun.
Mark Trobough:It's a really interesting take on a sports game.
Brandon Hurles:Well, the whole Kunio-ken does like. So there's some takes on some other sports games. If you just type that in Google, a crap ton of stuff I'm sure will pop up. I know there's like it's a big series with way too many games that like nobody knows over here except you know.
Mark Trobough:Because, it never got a release outside of Japan, obviously with the name River.
Brandon Hurles:City. Ransom is about it, yeah.
Mark Trobough:I don't want to get in before the. If you can dodge a wrench, you can dodge a ball.
Brandon Hurles:Yeah, exactly it in before the uh, if you can dodge a wrench, you can dodge ball. Yeah, it's such a good movie.
Mark Trobough:I'm sorry I don't sure I I don't love it, but um those, those are fighting words right here. I love that movie no, it's, it's not.
Brandon Hurles:It's not necessarily bad.
Brandon Hurles:I just for some reason, I don't know, I just really amen those are better than you, and we know it I think I remember that quote more than any other quote. Uh, I'm gonna, that's like, yeah, no, no, you're good, I'm gonna put this into this and doing this in real time here, just so you can see. I don't I don't know if you saw them. I've already seen them about a thousand times probably, but the Nintendo Switch 2 leaked photos. But you also get like and they're? What's crazy about this is these are the same specs that we got two years ago. We reported on this at the beginning of the podcast in 2022. So this I know for sure. These are the same specs. We're talking about the DSL. Hang on, I do it every time.
Mark Trobough:DSS.
Brandon Hurles:DLSS. Sorry there you go. Yeah, no, no, but the NVIDIA chip Identical NVIDIA chip.
Mark Trobough:Went back and checked Episode 7 of the podcast, so yeah that's way back four or seven, I can't remember now uh, but anyway it was like very, very real yeah like it's.
Brandon Hurles:It's crazy. So the uh it's talking about specs here, but if you go on Google and just type in Nintendo Switch leaked photos, like if you're watching this live, whatever shortly after, I'm sure that these will come up. But I think that Nintendo is going to, and those aren't the only ones either. Those aren't the actual photo photos. Those aren't the actual like photo photos. Those are. Those are the render photos. If you look it up, mark, you'll see below in the comments like the actual pictures down there that are of the identical render.
Brandon Hurles:Um, yeah, so this shows joy cons, everything. So it obviously doesn't look significantly different, but we didn't expect it to. We knew it was a handheld hybrid. So how different are you going to expect it to look? It doesn't look completely different here, but it does have. If you look at the Joy-Cons on it, you can tell what they look. It's hard when I'm looking at it right here to tell exactly what, but there's something about those corners that are more curved and longer, I guess because it's bigger. You can tell it's bigger, like it looks significantly bigger. Um, so from what I saw, more stuff came out after this. That said, the screen is a whole inch bigger. So I mean you're working with whatever.
Mark Trobough:Yeah, because you're trying to put more hardware in there.
Brandon Hurles:Yeah.
Mark Trobough:As well as a bigger screen in general, is just going to be nicer, yeah, yeah.
Brandon Hurles:So you've got a bigger screen, more hardware going on in there. Dlss is obviously a big thing and I mean the AI upscaling thing is, like, I think, kind of misunderstood. The thing that is going to be different with this on the console right, is that, like they, this is a console, so you're not. Nothing's changed. Essentially, the developers always have the choice. Whether you're indie or not. You got got development kit, whatever.
Brandon Hurles:I guess if you have a development kit, um, you have the option to work with DLSS. It's not like a PC, where it's more of games can sort of just come out and, like, 99% of them are going to have DLSS support versus this is it? This is built into this hardware that you know it's not going to be changed, right, so like you've got is built into this hardware that you know is not going to be changed right, so like you've got that built into there. So I mean, if you've got a development box, you're obviously going to work with that that hard, like developers aren't going to not, you know, take advantage of the dlss support. It's going to be significantly different. I feel like it's going to be really interesting to see this in in a console and obviously, like ps5 pro is going to have that now, but, um, I feel like that that's a. That's a whole different situation because it's not a new console life cycle, so they don't have to work with dlss, so it's going to be like pc.
Brandon Hurles:I feel like it's going to be like where most of the games aren't going to support it.
Mark Trobough:Yeah. So I didn't mean to lie, because I was looking through the post on X and I saw someone comment that I thought was really funny. What Cam Zoomers no Zoomers will finally know what it's like when the Game Boy Color released. It's got similar vibes to it. I thought it was a funny, funny comment.
Brandon Hurles:I just saw really funny me. Oh god, I had me scrolling through there now at the comp. I didn't know. See, I don't scroll through x like that. I don't like I don't think I've ever uh, scrolled through comments on x. Honestly, I legitimately don't know, periodically I don't know if I ever have to see what people are commenting like.
Mark Trobough:I always look at that, that top row, because people comment stuff like in the thread still it wasn't like, so I do her down, but yeah, it wasn't, it wasn't the top, but I was like I don't know, like I just saw like that's that's actually pretty good, not not, obviously not the same, sorry, uh, but you know, know pretty iconic comic. Most people look at this and are like this pretty much just looks like what you would expect a midlife upgrade to be yeah, well, and I mean kinda we expected them to keep it similar to what the Switch was yeah, no, I was a little thrown off that it didn't look significantly different.
Brandon Hurles:But then, like I was thinking about it after and like talking with some other people and like it kind of makes sense that it doesn't and like I get it. But my first initial impression was like, oh, this doesn't look like. This doesn't look different like I thought it would. But then, like it doesn't make different like I thought it would. But then, like it doesn't make sense, like how much different do you think it's going to look? You know they're not doing away with the joy cons. Um, yeah, that's those. That's kind of the. That. Those are the.
Brandon Hurles:That's the controller for the system, right? So like they need to sell those accessories I guess they've got. You have to also think about they've got all these third party companies that they work directly with that are licensed by Nintendo, accessories that develop. I mean, what accessories are they going to develop for it other than screen protector and you know, like what, that's the controller for it. Like a lot of accessories come out of the controller and then, yeah, I don't know it's, it's interesting, it's interesting. So it looks like it does obviously take from the OLED design because it's got the one single back Back take advantage of the good of the good yeah for sure.
Mark Trobough:Sure, because that one crappy piece was absolute dull garbage you couldn't even use it the fact that they hide the sd behind it and you can't play it when it's if you're trying to charge it, so you have to like hand hold it or have it docked yeah, yeah, it doesn't, doesn't.
Brandon Hurles:It doesn't make that design, doesn't make a lot of sense it felt like a compromise they had to make I knew right away the first time that I was trying to have my switch hold itself up and it immediately just fell down like, oh, this doesn't work it just like snapped off flat surface, it just broke off. The first time I tried to use it, the thing broke off. I'm like, oh okay, all right, but the the oled one, it's never even moved on me.
Brandon Hurles:So I don't have any having more than like an inch for a base, for it just adds more stability and I actually like I use it quite a bit and it makes sense like I legitimately use that thing all the time, like I'll play in handheld with the controller. So I do that quite a bit, not the handheld, but play in portable mode with the controller, and I'll set it up like on desk or up on table or whatever um coffee table things like that. So but yeah, I mean I feel like if I feel like these are very legit, I pretty much stand behind that. I think these are.
Mark Trobough:But if, if, if, we're what we're expecting is right. You find out in a few weeks. So, yeah, yeah, for sure. And then, uh, but uh, one last little small news, uh was sticking with the nintendo switch online. It's rumored, uh, that the nintendo switch online snes app may soon support the, what they say the, the forgotten SNES mouse peripheral for a, they say a handful of titles, I think it's the main one they talked about. Obviously, like Mario paint is one of the big ones I think it was used for. Yeah, but I think this is just mainly rumored. Obviously, some people are talking about how it's. It's already supported, like with, like the joy cons and stuff like that already, but potentially either allowing you to use the I don't know if they were for sure about using the old one or it'd be nice if they made a whole new mouse and just re-released it. But I think it's just interesting, regardless of whether or not this actually comes to fruition, because it's a really neat, forgotten piece of history that I didn't even know existed until a few years ago.
Brandon Hurles:I've got mine, but it's in the other room. If I can't use that one, I mean, what do I plug my SNES into? I think it's just neat the fact that the SNES had a little mouse.
Mark Trobough:I'd buy it just to have it. It looks cool.
Brandon Hurles:That's pretty cool. It's got the two button clicker style, like the old school mouses where you didn't have a million different buttons on the side dude, I don't even look. I've got buttons on the side of mine. It's cabled, I don't know like cabled mouse.
Game Junction:I don't even know, I don't know like cabled mouse. Mine's got buttons on the side.
Brandon Hurles:But I don't even know if they like. I don't know how to use them because I've never had them yeah, because mine's both wired and wired, so I can like unplug it.
Mark Trobough:I don't want to deal with the battery type crap.
Brandon Hurles:No, I get it.
Mark Trobough:I think the numpad is more like it. Yeah, I saw those.
Brandon Hurles:It's all those it's. It's technically an mmo mouse, because that's what I originally got it for, but it's just nice having a bunch of buttons, like if I'm playing like a, an rpg, I can like, how do you even know what uh like? How do you even know what buttons you're clicking on? How does that?
Mark Trobough:work, you kind of memorize them. I can't it's not good on this camera, but it starts like one, two, three, four, five, six, seven, eight, nine so what does that do for mmos?
Brandon Hurles:because I maybe I don't know enough about a lot of your stuff can like.
Mark Trobough:A lot of your abilities are hot keyed to like one through zero or stuff like that, instead of having depending on the game instead of having to move off, I guess it's like it's if it's a tab base, it's not a problem, but if it's like a more action-based one, instead of having to like move your hand off of what you're like moving around, stuff like that, you can just use your thumb to activate your abilities.
Brandon Hurles:So that's like a take on those breakaway number pads that I see right, Like that's kind of a take on that Kind of.
Mark Trobough:I mean, I think if you have a keyboard like single number key, with a numpad on it. I hate the keyboards without the numpad on it. That's every time I type on something that's what I prefer to use Every time I type on something that's what I prefer to use.
Brandon Hurles:Yeah, I don't like it. I need that, but it is a take. I mean, that's what it is, it's just that right. It's just that numpad.
Mark Trobough:Yeah, it's not like the standard, they must have a front and back. It's just got 12. 1 through 12, which is usually mapped to the actual numbers 1, 2, 3. But you can go in and then map them with the source to whatever you want to map them to.
Brandon Hurles:I might have to look up a mouse that's kind of like that. See if I can find one for a decent price. I kind of like that. I'm not going to lie.
Mark Trobough:I don't know. You should find one under $100. I don't know how much I bought mine for. Is that a Razer one? I think I bought it at Walmartmart, I can't remember.
Brandon Hurles:Uh, razor, I'm trying to think is it the key something that starts with a k, because I feel like I remember looking I think it's the naga pro wireless or the naga v2.
Mark Trobough:No fracking?
Brandon Hurles:no, that's the headset.
Mark Trobough:No, it's the it's, it's the razor. Naga pro wireless is what it is. Because, technically, because I forgot this, uh, this little pad can uh this, it, it, it'll snap breaks off. It'll snap off and you can replace the side with like uh with like two or three different things so you don't have to use the mmo thing. You could have, like a regular, a regular front back on it. It's magnetic.
Brandon Hurles:So you can swap it out. V2 Pro Jesus, that's $175.
Mark Trobough:Holy shit, I didn't spend that much money on it, but it was a lot.
Brandon Hurles:Maybe you got it like Well, there is a V2, just the V2, and then there's the Pro V2. No, it's not the V2.
Mark Trobough:It doesn't have the exact same setup, but not the v2 but it it doesn't have the the exact same setup. But I mean, obviously you can get. You can get mouse, it's cheaper and stuff like that.
Brandon Hurles:I gotta figure out what like I don't even know what those buttons that I see on there would even do, like the two top buttons, like what the heck is all oh, like the the two at the top, like these two right here, oh, I just realized I've got a top button. I'm an idiot, it changes. Yeah, so like mine for these it's like running it's under the wheel.
Mark Trobough:I've got two buttons. These are both for the uh, I believe it's the dpi. Like the mouse, sensitivity is what it affects oh see, I've got one swap, one button, but it changes the color some of them. It depends on how you've set up. You can either use the default or you can go in and change it so like, if you want to like, change like mouse sensitivity on the fly, you can Gotcha.
Brandon Hurles:Okay, interesting. Yeah, I'll have to look into that I think I set it at the default.
Mark Trobough:Was it the 1700 DPI or something like that the default is, and that's where I leave it at. Anything more it's just way too sensitive.
Brandon Hurles:Yeah, that makes sense. I don't like to change my mouse sensitivity either. I've always thought that was weird. I don't know how people play games with anything above the average. It's like chaos.
Mark Trobough:Some people do for Twitch movements. I'm sure it's beneficial for some people if they've got some kind of disability or something like that that makes sense. It's just nice having the option to change it.
Brandon Hurles:Okay, so we've got next the uh, the power world stuff. So we didn't get touched on it here on the podcast because it didn't. It hadn't it just kind of happened two days ago? Um, so obviously they they filed a, a patent for the lawsuit against Power World, pocket Payer, the company that owns Power World, and, like you know, a year after the game's been out I think it's been longer than a year, right, it's been a hot second. I played it on Xbox when it came out. So whenever it came out, it was Xbox PC only. I mean, I think it still is. I know it's coming to playstation, which is one of the reasons it came out.
Mark Trobough:It came out january of this year, so it's been out for about nine months okay, so it feels like it's been longer than that, um, but yeah, I mean.
Brandon Hurles:So I it's on xbox pc now. I feel like one of the reasons that they may have done this is because they did announce it for PlayStation, but I also think so that Pocket Pair put out a tweet, which I'm going to pull up, a couple of days before they announced this and they announced this actual lawsuit two days ago. I can confirm like came out the day that a few hours before I was on the 10 byte podcast, so let's pull this up, and obviously it's a japanese twitter account or x account, whatever.
Mark Trobough:Still, uh, getting used to that. Yeah, I mean it's big news, it's. It's just kind of hard to to know because I don't know. This is this. These are Japanese companies, so you're dealing with Japanese law. Uh.
Brandon Hurles:Japanese copyright law. That's a big thing, right.
Mark Trobough:It's a. It's really hard to tell what's what's going to happen. Uh, some of you might say why? Why wait that long? But I'm like it's you know at all. But yeah, I don't know whether this is a little. Actually, I think, to be fair, the lawsuit could probably go either way. It's we know it isn't coming to switch to now we do know that.
Brandon Hurles:Yeah, I mean, that's definitely not going to happen. They did put out a tweet after, though that I want to touch on because they put out. They put out a tweet four days ago, as of this live recording, but the tweet that they put out after which came out, I think, yesterday yeah, 19th, so came out on the 19th uh says yesterday a lawsuit was filed against our company for patent infringement. We have received notice of this lawsuit and will begin the appropriate legal proceedings and investigations into the claims of patent infringement. This moment we are unaware of the specific patents we are accused of infringing upon. We have not been notified of such details. That's a little wacky to say.
Brandon Hurles:Pocket pair is a small indie game studio based in tokyo. Our goal as a company has always been to create fun games. We will continue to pursue this goal because we know that our games bring joy to millions of uh gamers around the world. So, anyway, there's a little bit more that says on there. I've got a few points here to make, though. Yeah, one is that pokemon was 150 percent ripped off of dragon quest Monsters, because you can look up, you can type into Google comparison, you've seen it.
Mark Trobough:I have seen this before. There's a stark comparison to some of them.
Brandon Hurles:There's a stark comparison, almost like it was directly pulled from the game. Because there were no laws at that time around the games. They might have thought that nobody would know because that was, you know, the game boy. So they're like you know this, nobody cares pixelated.
Brandon Hurles:It's kind of hard to tell yeah right, right, so they definitely got that on their side. But the one thing with power world saying that it's a little wacky with the uh, we don't know what they're. They, they've got it's legal speak, right. They've got to say so that is a little wacky to put out there. The thing of their creation is that they're all AI generated, so they're pulling from all this stuff, right? So all this stuff out here with all these monsters, monster Reinsurance, digimon and all this, they're obviously not just going to pull directly from Pokemon, but they've got that AI engine that's pulling from all these different creations. So you know, like you said, it's one of those things where we're not in Japan, so we don't know what's going to happen. We don't know the wall there, we don't know.
Mark Trobough:Yeah.
Brandon Hurles:We don't know anything.
Mark Trobough:I don't know if they're going to try to settle out of court or something like that. It's, it's kind of hard. Plus, don't know you're doing with ai. Like what kind of laws are on the books dealing with with ai and stuff like that?
Brandon Hurles:well, that's one of the other bigger things is, I think, that maybe they're trying to make a point with that, where they're trying to set, you know, something like hey, don't mess with our ips, like I said, like a president's yeah yeah, kind of.
Mark Trobough:But, presidents, isn't like it's not law, that's just like with the way, that's like a precedent for ruling based off the law I don't think it changes that needs.
Brandon Hurles:To be well, become non-void, because this is obviously going to be globally known, especially people that I think this is going to be a big thing, but it's hard to tell because it's japan.
Mark Trobough:If this was in the us I'd say they more than likely it wouldn't go anywhere if they were an american company because of, uh, just the the copyright laws are different here and stuff like that. As far as like like fair use and stuff like that, because I know japan doesn't have like fair use at all uh, so like protections for for other stuff's not as good. Good, but I don't know if there's any like potential loophole that could get Power World to get a like a technicality of like a win type thing. But I mean, it's probably gonna be slow moving so I didn't know that wasn't in Japan.
Brandon Hurles:What that they don't have? They? Don't have fair use. Yeah, fair use, yeah, fair use, sorry yeah.
Mark Trobough:Which is why the copyright law is so much stricter with companies. That's why Nintendo can be far more stricter, because Japanese laws are just not as loose as you like to say, like American law and stuff like that.
Brandon Hurles:So I'm going to look up the Nintendo Japan account and see the exact statement, because there was a specific part of that that I wanted to reference. For some reason, I can't put it, on the Japanese account. There was something I wanted to reference on that where they were saying that they were going after either it was copyright infringement. Either it was copyright infringement or it was, like I can't remember the wording they used.
Mark Trobough:They said a specific thing they're going after, because it looks like Nintendo was going after a patent, not a copyright it's like a patent infringement so that alone makes a difference. So it's not necessarily the they copied the creatures, but this is had looked like it had more with the actual, like a gameplay mechanic itself, which I think also is more, uh, a lot of people aren't going to pay attention to. This is not. This is a patent infringement, not not a copyright infringement yeah, so it's the mechanics of the game.
Brandon Hurles:So this is catching, catching the Pokemon, correct?
Mark Trobough:Yeah, so we were talking about some of this, but I just want to clarify there. This is more patent-related. At least this one specifically, which is probably a, I would assume. They went this route because, more than likely, this would be an easier win for them than the copyright. Yeah, that makes you have to assume a heck of a lot more sense.
Brandon Hurles:Yeah, the whole sketch up of the Pokemon capture is a little wild. It reminds me of those 3D RPG maze games. Yeah.
Mark Trobough:More than likely, this is going to be slow moving, probably not going to know anything until sometime 2025. It's legal. It's going to go through the court system. If this were to go to a not be sold out of court, this was going to go in front of a judge. I don't know how jurying stuff works in Japan, type thing but if this was to go all the way through the legal process, this could take a few years. Yeah, for sure.
Mark Trobough:Which I thought was fun because I think, right around the corner for the Tokyo Games show next week, it was rumored that they were going to announce a Playstation release for the game.
Brandon Hurles:So yeah, which. I feel like that's part of the reason why Nintendo is trying to like get ahead of the news cycle with this.
Brandon Hurles:I feel like they are and also I feel like the other thing with this is it came out the same day as the Switch 2 leaks. So let me tell you real time how this happened. The Switch 2 leaks came out at like 9 am that day. They were everywhere at 9 am and then, by we were live on a podcast of nine my time, yeah so about seven o'clock. They came out about two hours before that podcast, so that was like the real time of that day. So by you know, less than 12 hours they had this out there everywhere. Seems a little wild. I feel like they had this, like you know, kind of stashed ready to go. I feel like it probably did have partially to do with the PlayStation stuff. Partially. The timing was like you know, let's try to stop this whole new cycle of this and put them off to something else type of deal.
Mark Trobough:So yeah, I don't know. I love the legal games companies like to play. Yeah, for sure. Yeah, I don't know. I love the legal games companies like to play.
Brandon Hurles:Did we mention earlier that the game director stepped down as staff at Firewalk, by the way, because I didn't even see that I don't think you did Did. I Did. I put that in there. Maybe I did. No, you put that in there.
Mark Trobough:You coming after me? I didn't put that in there. I'm not coming after you.
Brandon Hurles:I did say a bunch of stuff was in there that I didn't realize, didn't catch it in time that happened. You were talking about the whole studio was going to go. I wonder if that was like a you can make the decision to step down here type of deal you can step down. And you of deal like kind of save the reputation, you can step down, you're not working here anymore.
Mark Trobough:You can step down, you can be fired, but then again I still don't think the studio is going to survive. I don't think so either. I think this person is trying to get ahead of the wave of layoffs which I feel like are coming.
Brandon Hurles:Sure, 100%, yeah. So we've also got PlayStation related here, which one of the big things this week obviously was that the 30th Anniversary Collection was announced for PlayStation.
Mark Trobough:Yes it was.
Brandon Hurles:This includes a PlayStation 5 Slim console as an ad to play on it. I'm just going off the riff here.
Mark Trobough:The Slim and the Pro yeah.
Brandon Hurles:So the Pro obviously is the big one there, because it's not even out yet, right? So that's why they announced we're going to have them first PlayStation Direct only, and then, a week later, they'll be available at retailers. And that's why? Because the first Direct only is these, so now we retailers. And that's why? Because the first direct only is these. So now we know why that's the case. The thing about these, though, is they are very, very limited, very limited 12 300 units only. So of each one of those, uh, the slim, and that's unfortunate.
Mark Trobough:So they're doing a limited run for this stuff.
Brandon Hurles:And what's crazy is that they did this for the PlayStation 4, right. So the PlayStation 4 Slim and Pro, those go. My buddy sent me an article where the PlayStation 4 Pro sold for like $40,000 at auction. This is 10 years, exactly. Crazy to me.
Brandon Hurles:Freaking, freaking, crazy man, like absolutely insane I forget what the amount was, but it was very high. I was like, oh, that's shockingly high, like I had that console I had, I had the slim version they were. I knew they were. I knew that they went for significantly more, but nowhere near that. I thought like the thousand000 mark is what they were going for now. Nope, nope, it went for way way more than that. That's ridiculous, crazy high. I'm thinking, obviously, a lot of this stuff like this. I know it's collector's items and that most people that get these aren't even going to open the box, they're not even going to use it. I already know.
Mark Trobough:Nah, man, then why buy it at all?
Brandon Hurles:Yeah and like. Here's the thing. You also have to think like the only people that can do that with PlayStation 5 Pro at $700 is like I don't know, like a whale or something. Man, man, like you gotta have some money, cause that is very limited and a lot of people are going to be very disappointed cause they're not going to get anything it just comes off like why?
Mark Trobough:why make this limited like this?
Brandon Hurles:yeah, you know why it's FOMO is what it is it is and there is like a reason in there and I can't remember what it is, something about like the date that playstation was, uh, inception of playstation or something. But come on, like 12 300 in the grand scheme of just people that want the ps5 pro period, that is not even touching on 100th of the people. 100 people want the playstation 5, that's not even that. I mean like that is like absolutely that is not even a drop in the ocean of the people that want to to be able to get that console.
Mark Trobough:So, like to me it's yeah, I think that is pretty disgusting, but it as far as this goes, like I'm not buying a whole other console, but like if I get my hands on the controller yeah, the controller, since I mean it looks. It looks cool, it's a beautiful lecture more it'll be far more affordable than buying a whole other console when I've got a perfectly fine PS, a ps5 you know that's my thoughts too.
Brandon Hurles:The controller I would love doing that. It looks really cool. Just the PlayStation symbol alone on it is like obviously it's kind of a standout.
Mark Trobough:I like the charging cable.
Brandon Hurles:Yeah, the charging cable is rad.
Mark Trobough:It's the USB-C, but it's the old style of the actual PS1 controller. Yeah, it's really really cool. Yeah, it's the USB-C, but it's the old style of the actual PS1 controller yeah it's really really cool. Yeah, it's really cool.
Brandon Hurles:It definitely brings back memories Like super rad yeah, for sure, I mean like it looks. But like every bit of this I don't know if you watched like the video for this I think it's eight minutes long where the Japanese director introduces all of it but like he goes over yeah, we got this detail here. You can see this here. It's like you know, we got all the symbols on the inside of the faceplate and I'm like look, who cares about symbols and texture inside of the faceplate? And like going over, like inside of those little like the PS5 pro, like I don't know the lines inside it says 12, 300 and it's like hand numbered with the, the number that it is and stuff like that. So my thought is I don't even think this is going to be seven, I don't even think the ps5 pro is going to go for the ms of $700. This limited version of it here I think it's going to be more because they're bundling in the little controller cables.
Mark Trobough:I mean. You know, the secondhand market is going to go crazy with it.
Brandon Hurles:Yeah.
Mark Trobough:It's going to be stupidly expensive. Nobody should be spending that much money on the secondhand market.
Brandon Hurles:No, they shouldn't, but people will. But they will 100 and like there's gonna be people that don't even want to try for it because they can afford to spend whatever it costs, and like that's I mean, that's how it goes the market jacks up yeah for everybody else that wants it and again it really comes down to sony, though when they're when they're putting a, they're like, oh yeah, there's a hard cap on this.
Brandon Hurles:You're like, oh okay, so you're just incentivizing bots to buy this up yeah, I mean, like, who is going to be able to get ahead of the bots, like?
Mark Trobough:there's going to be jokes on you. It's actually sony bodying their own consoles to make even more money. I saw somebody put that earlier.
Brandon Hurles:Uh, wouldn't surprise me. I wouldn't surprise me either. I mean, like I definitely think there's gonna be a few people that get their hands on this.
Mark Trobough:They're gonna be putting it out there, but yeah, I mean the only thing I can think of is they're only making limited for, for just the ps5 pro itself, like they're this bundle. They're doing limited units because maybe they just don't have the confidence that if they made more it's just gonna, you know, rot on shelves.
Brandon Hurles:Well, it's just for the slim too. The slim is limited to that number as well, which is already out there.
Mark Trobough:I guess the other thing is, if you want to take a more pessimistic view, maybe they just don't feel confident that they're going to sell all these consoles.
Brandon Hurles:Oh, give me a break. What $12,300?.
Mark Trobough:Why else limit yourself? Other than you're afraid you don't want to make it look bad for your investors that you didn't sell what you're supposed to sell.
Brandon Hurles:It happens all the time. All the time these companies put out limits to like $3,000 of this controller or whatever, For instance the Astro Bot controller. I wanted it. I could not get it. I wanted it.
Mark Trobough:I could not get it. No, it just comes to that. I hate when they do this Just sell it Like it's gone.
Brandon Hurles:There are no more of it.
Mark Trobough:It's not in retail stores, but you would make more money if you didn't have this artificial limit on it. It's crazy.
Brandon Hurles:You would sell far more Everything they do through PS Direct. You can expect anything that's limited that's coming through. You can expect it to not be available a week later, that's what I've learned the reckoning day is coming for Sony. I sure hope so. It's crazy to me, man. You know, I just want the controller.
Mark Trobough:That's all I care about. I wouldn't spend the money anyways. I already got a PS5. Why buy a second one?
Brandon Hurles:Well, just because you were talking about the controller, participating retailers will be getting the DualSense controller on September 26th, oh, wait, so okay, I may have misunderstood. And read this To backtrack a little bit the Digital Edition Slim is going to be available at select retailers, the PS5 Pro is going to be available at select retailers and just PS5 Pro is going to be the limited one, apparently. Let me check this and make sure Cat back on this, but regardless, I mean I think it's absolutely ridiculous because that's the one that everybody wants. The digital Slim has already been available for what? It's been out for at least a year because I was like contemplating getting that disc edition of it for various reasons but didn't end up doing I will I'll.
Mark Trobough:I will say this the dual sense edge wireless looks far better than just the the dual sense wireless one oh, I agree that, that reflective, uh, gray around the, around the center and stuff like that. Obviously it's got it's like their pro version of it, so it's got a few extra little the problem with that is again.
Brandon Hurles:I still think that, I think I think it's a changeable face plates that's a 200 controller. The problem with that is, I think, that Sony thinks they can probably get away with $300 on that, and I want to revert back to this next week because I mean that comes out six days from this live. So if you're watching YouTube whatever week, a little less than a week, no, it won't already be out and we're still waiting on an actual price tag for all this right Might already be out A little less than a week.
Brandon Hurles:No, it won't already be out. We're still waiting on an actual price tag for all this, right? Yeah, that's the problem. No price put on this at all. We got a price for what the PS5 Pro is going to cost. We know that $700. That's all we know. We don't know a price tag on any of this. So I think they probably think they can easily get away with $300 on that Edge.
Mark Trobough:Which I think is absurd on a controller. At that point I probably wouldn't buy it. I'm like that's just too much money for a controller.
Brandon Hurles:I haven't been able to justify the Edge now. I've wanted it since it came out but I haven't been able to justify it. $200?.
Mark Trobough:I could see maybe $250, but $300 would be way too expensive.
Brandon Hurles:I got the Elite Series 2 controller for the Xbox same thing, it's the same concept, interchangeable, everything basically and it's got the back triggers on it, jazz. I got that off Marketplace for $60, that's $200 for the other controller as well, was anyway. Now it gets discounted all the time because it's Xbox.
Mark Trobough:But yeah, $200 for you realize, for an extra $80 that's as it stands right now on Amazon Prime for an extra $83 you can just buy a whole new Switch. That's almost the cost of a Switch.
Brandon Hurles:I know that's what's absurd about it. Man like, yeah, I mean that that checks out.
Mark Trobough:No other, even other controllers that do what that is. They're not like you know, and they've never.
Brandon Hurles:I've never seen the price drop on that at all for any sales. Nothing and like it's just. It's like hardly ever in stock in my local stores, hardly ever in stock, which is the crazy part.
Mark Trobough:They probably get like. They probably get like five probably, but it's pretty quickly to sell out I mean, how many is?
Brandon Hurles:you know sony can expect to move a lot of units of something that's 200 a controller. You know like most people of common sense are going to buy that now, like you know, no know if you are playing something competitively like it makes sense for you and I will as much as I want like but if the other one's just cheaper, maybe $100 for the dual sense, because it's usually like what?
Mark Trobough:$70, $60, $70 I would reluctantly get it just because I like the design, but I like the matte finish of yeah, no, that's where I'm at.
Brandon Hurles:Like, I've even looked at the Of the Edge, the PlayStation Explorer. I guess we'll find out in time.
Brandon Hurles:It looks cool but we didn't even mention that. But yeah, the Explorer looks really cool. It's got those symbols that we were talking about. That's on the inside of the. But it actually makes sense because you're gripping the thing right. It actually makes sense, looks really cool. I think the whole collection looks cool, but I think that's like the whole point right, and part of the whole FOMO tactic of it is that it's got to look cool, like if it doesn't look cool, then it doesn't work right. It's got to look cool at the end of the day too. I mean, I think saying limited and when you actually have a hard cap number, that it's limited and actually numbered, that is enough. Even if it didn't look cool, I think it would sell that many Easy. They'd be gone, they'd be gone dude.
Brandon Hurles:There's no way. Like you can't tell me. Even at the $700 price tag, I think this can go for $1,000. $999. And it's still going to sell. It's still going to sell. It's PlayStation, for God's sake. You know it's not. If it were Xbox, we'd be talking a whole other story here. 100% so Alright.
Mark Trobough:Yeah, no, go ahead 100% so, alright, go ahead.
Brandon Hurles:No, no, you can go. We also got Kingdom Hearts. After 22 years and 18 games, kingdom Hearts 4 will move the story towards it's end. So I just thought this was interesting, because we definitely talk Kingdom Hearts on here quite a bit. I know you're not, you're not like a big player in the series or anything like that, so I just thought this was interesting because we definitely talk Kingdom Hearts on here quite a bit.
Brandon Hurles:I know you're not like a big player in the series or anything like that, but we talked about the story and stuff like that and different aspects of it or at least I've talked to you about the story and things.
Mark Trobough:I think it's crazy we had to wait this long to get Kingdom Hearts 4 or the fans of it. That many games, though, and it's really like it's crazy.
Brandon Hurles:I mean, the first game came out on the PS2. Like 20 years ago. Yeah, it's crazy. I can still remember, obviously, the games that got me into the series weren't even the mainline games because I didn't have a PS2 until after the PS3 was already out. When I got a ps2, um, so I, but I I had played. I had played kingdom hearts 2 at my dad's friend's house. I remember he was really into it and I remember my dad making fun of him. I just remember that because the whole disney thing didn't, didn't understand it like why do you have this and at that point in time, like games, it was like a whole thing of games weren't for kids anyway.
Brandon Hurles:It's like the whole viewpoint of my dad. I remember all this and it was like a whole thing. But yeah, the announcement trailer images, um, yeah, the announcement trailer images.
Mark Trobough:I mean it looks really, really, really freaking good. I just don't tell you runs at 23 frames per second. Yeah, and this is on top of like this. Well, there's 18 games like. If there's one thing I know about kingdom hearts, it's that the story just kind of doesn't make sense after a while.
Brandon Hurles:It's very convoluted and like, uh, most of the sequels. Most of the sequels are like almost basically a requirement of the series because they are very they're very story-driven games. All the sequence that's a problem. All the spinoffs that I played were very story-centric. Three, uh dream drop distance for the 3ds. I remember going to go pick that up. The day it came out.
Brandon Hurles:I bought the collector's edition of it and that it's weird, but the first game that really got me in this series was the chain of memories on the gba. I got that. I got that for christmas the year the gb or the year the ds came out and I was upset because it wasn't a ds game. I didn't have a ds game to to play the ds, like to try out the dual screens, um. So I got this game, I beat it and then they returned it to one mart and I got spider-man 2 for the DS. What a bad decision that was. That game, complete and boxed, is worth way more than Spider-Man 2 on the DS. Yeah, I mean, the images look really, really good. I mean 58 images, whoa. It is a lot Scrolling through them.
Mark Trobough:It's just a bunch of like random cut scenes.
Brandon Hurles:I mean it looks good, but we don't know if that's a gameplay. We don't, you know. It looks like it's like cut scene stuff.
Mark Trobough:But man, that's crazy. Like you hop into this game, like, oh yeah, you even played the last 18 games, the story doesn't make any sense. I mean you could play it, although it's in a, would make sense anyways, but it's absolutely not gonna make sense to you yeah, you could play all of them and you would get very confused and like legitimately.
Mark Trobough:I had to go through a video before kingdom hearts 3 came out because I forgot everything that happened like up to that point of what I played like it makes sense at the very least, like if spinoffs like add more lore, but like if a spinoff sequel is like required, especially if you can't get the console or the game for it anymore.
Brandon Hurles:It's kind of a problem yeah, I think you didn't think all that, although I will say this the one good thing about this is that you can get the collections, or the collection that includes most of the games, the collections anyway. They're dirt cheap and I'm sure they're even probably cheaper on PC at this point. They've got to be like I've seen them for like six, seven bucks, some of them the all in one package. I've seen it for like I've seen the all in one package physically for like fifteen dollars, like physically, for like the little collectors thing thing, the actual chunky thing that it comes with. Yeah, it looks good. I'm excited for it, although I will say I don't think it's a hot take.
Brandon Hurles:But I thought Kingdom Hearts 3 was the worst one I played. It was my least. It still wasn't bad. When I say worse, it makes it sound bad, but it was my least favorite that I played. It was my least. It still wasn't bad. When I say worse, it makes it sound bad, but it was my least favorite that I played and I just didn't like it as much.
Brandon Hurles:And that was the game that was in development for like a long time, like 10 years. It was in development or something crazy. It was in development for a very long time. I'll see if I can get a hard tab number, but it was a development for a very long time. I'll see if I can get out like a hard tab number, but it was. It was a very long time that we knew about that game. That was in development and, yeah, it just didn't come out. Good man, and we talked about earlier the development time for games like it seems that directly impact, um, like how well the game does, even for you know, something as beloved as Kingdom Hearts is, um, yeah, what, that's not accurate oh, what's not accurate this is ah, we knew about it before that google is not accurate.
Brandon Hurles:It says two to four years.
Mark Trobough:That is not accurate whatsoever I like, yeah me, you got confused there for a second.
Brandon Hurles:I didn't know what's going on oh no, no, I was like looking up oh yeah, I see we had a trailer in 2013. It's just two to four years, so that's when we got a trailer, but we knew about it before the trailer. Obviously it's crazy. Yeah, so that long time anyway, um, really long time. Yeah, I don't know, man, 12 plus. This says 12 plus years later in this article. If you just Google it, it just says two to four years. I'm like what are you talking about? I can't, bro, like the full development time of that game was significantly longer than that.
Mark Trobough:And there's going to be a lot of 40-year-olds that are really excited for Kingdom Hearts 4, is all I'm going to say.
Brandon Hurles:I might be. Is that a?
Mark Trobough:joke. That's a very. I was just kind of being a little bit of an ass. At least a lot of people in their 30s they'll be excited Because. 22 years.
Brandon Hurles:A lot of people were teenagers. I thought it wasn't going to come out for 10 years, Jim.
Mark Trobough:I would believe that I feel like I'm older than you. I'm pretty sure I'm older than you.
Brandon Hurles:Mark, not by much. I'm about to turn 31.
Mark Trobough:You pretty sure I'm older than you mark not by much about to turn 31. You're 31 now, right?
Brandon Hurles:hey, I'm just saying all right, I can't call you old, I call myself old, true, just just barely. You like what? When did you turn 31?
Mark Trobough:it's like two months ago, august right, no, it was the two days ago oh shit.
Brandon Hurles:Well, happy birthday man. It's all downhill from here. I don't give a shit about that. Oh man, yeah, so that's the big stuff we got. Did you want to hit any of the other stuff at all, because I know there's quite a bit of stuff I knew we wouldn't be able to hit in the other podcast. So it's up to you.
Mark Trobough:If you want, we can hit it up.
Brandon Hurles:I guess I'll just quickly mention we got a confirmation of Gladiator 3 before Gladiator 2 is even out.
Mark Trobough:I'll let you take it away from there. Gladiator 2 doesn't look good.
Brandon Hurles:No, it does not look good, in my opinion. I can't believe that there's a green light on Gladiator 3 already which I think we should have never got it too.
Mark Trobough:But that's just me. Yeah, I think it spits on the memory of the original personally. Yeah, if we're going to get a second one, why wait 20 years?
Brandon Hurles:Have you heard Russell Crowe's comments on it?
Mark Trobough:They weren't good.
Brandon Hurles:No, they weren't good. He was on Joe Rogan's podcast, like we were talking about for a few weeks ago. He commented on Joe Rogan's podcast, like we were talking about for a few weeks ago. He commented on it. Well, he commented on it before, significantly before that, around the time it was announced.
Mark Trobough:It sounded like he was, like you know, uncomfortable with it or something like that. Yeah, something like that, Like he didn't.
Brandon Hurles:But then he like talked about it and he's like oh, we did a. He made like kind of a comment where there's something about like oh, we went and visited the area or dad's old office before the memory is tarnished, or something like that. He said something like that on Joe Rogan's podcast, something to that degree, but it was like a slight comment on it.
Mark Trobough:I was like oh yeah, but I'm like, yeah, fair enough, like I don't know. Then again, most of what Hollywood's putting out nowadays is just garbage.
Brandon Hurles:Yeah, I agree. What do we got on the Netflix stuff that you want to hit, because I know there was quite a bit on there, just whatever you want to touch on.
Mark Trobough:Oh yeah, because they just had their Geek Week announcement.
Brandon Hurles:Yeah, I know there was a lot of anime.
Mark Trobough:There was, like, some other stuff too, not just anime, but yeah, they talked about what we knew about the Arcane getting a second season. Yeah, yeah.
Brandon Hurles:That might be the only one that we knew about that. I saw in there, cable draw.
Mark Trobough:Did we get a season one of Avatar, the Last Airbender? No, we did, didn't we? Oh yeah, they announced season two for that. I didn't care for the first one, I didn't care for the movie, other than the movie was garbage, that movie is hot garbage. I'd rather just watch the original.
Brandon Hurles:Yeah, the original in my opinion, is absolutely perfect. I think it has a perfect. One of the few shows I will say I think is actually perfect. It's one I actually don't ever talk about and I think that's just because we've never really gotten it good in any other medium. We'd never had a good video game, we'd never had anything else I cared about besides the show, so there's just been nothing to talk about because the show's never been brought up in a good light. So I mean I don't, you know, unfortunately, I love that series, one of my favorite ips ever, but it's just never been replicated ever. Yeah, in my opinion, I mean, cora was good, but like I feel like kind of in its own standalone way, like I still don't think it holds even a handle to Avatar.
Mark Trobough:I don't care for Korra. The first season was okay as a whole. It just felt like a bunch of disjointed seasons, fine.
Brandon Hurles:As a avid fan as the show was releasing. To me when they announced Korra it was kind of a disappointment because it was like this was the end of a very good story. They closed the chapter and it ended well. They should have left it alone. I thought that at the time, so I was kind of disappointed they announced it. I just don't think it lives up to the original.
Mark Trobough:It's just not as good. I didn't care for the whole the ending of the well, the ending of the avatar line which more or less ended the series yeah, and this, this netflix series, it's been a while since I've watched it I I've watched the first three episodes and I'll be honest with you, I didn't even finish the show.
Brandon Hurles:I didn't like, not like it or anything, but I just never came back to it.
Mark Trobough:At best it reminded me of the One Piece live action.
Brandon Hurles:It's just like.
Mark Trobough:It just makes me want to go back and watch the original.
Brandon Hurles:I'd rather watch a show because it just works as an anime and manga much better than it does as a live action.
Brandon Hurles:Not everything needs this live action type stuff right stuff can just stay animated one of the big things I did want to say, because I would love to watch this for the anime podcast is the Devil May Cry anime that was announced. I think it looks really good and it's not shocking, because I believe this is. I believe this is a studio at Castlevania, which is also phenomenal, and again we got a new season announced for that, and if you haven't watched that Castlevania anime, it's a high recommendation for me because it's one of the few things that got me out of my anime hiatus. If you will, it was one of the few things I watched during a very long gap of watching anime, uh, and I thought I mean you're, I mean the devil, devil.
Mark Trobough:Mccracken games are absolutely great, so hopefully it lives up to the expectation.
Brandon Hurles:I was shocked at how good the last film was. I thought it was really good. It was one of my early ps5 pickups, and I thought it was phenomenal. Um, yeah, I was pretty shocked at how good it was, though, but yeah, it's castlevania nocturne, season two. No surprise, I thought it was phenomenal. Um, looks like ign in 2023 gave it a near perfect nine out of ten, so I mean, I don't really care about that, but I thought it was great, so you should watch it. We also got a Tomb Raider. The Legend of Lara Croft gets a trailer. Did you see that?
Mark Trobough:Yeah, I don't know what the way the games have been going. I don't know. I guess we'll we'll see about this one. I don't have high expectations for it.
Brandon Hurles:Yeah, it's definitely takes inspiration from the new.
Mark Trobough:The new games.
Brandon Hurles:Yeah because she's got like the blue. She got that look, and then no one said blue outfit she had a blue outfit before, but yeah, it's got that, that newish design from the new games.
Mark Trobough:They call like this the survivor timeline.
Game Junction:essentially, I'm not mistaken for the newer games. I don't know.
Mark Trobough:Yeah, it's not all. From what I understand, it's not one massive timeline. They do their own different things.
Brandon Hurles:Yeah, it's their remake, right?
Mark Trobough:I mean it's like a remake series yeah, but we did get some news about a second season for for Cyberpunk obviously not not expecting expecting to be completely different from the first season, but it's just a really good world that has a lot of stories to be told, for sure.
Brandon Hurles:I thought this was pretty crazy, that Rebel Moon is getting a game that is crazy come on man, why? In what world do they deserve to get a game? Uh, it didn't. What a um. What a joke of a thing that was trying to be star wars, like wanted to be in certain aspects and in a lot of aspects.
Brandon Hurles:actually, I think it originally started out as a Disney or a um, a star Wars. I want to look in this, but I think originally the project was originally going to be something star Wars related and like he took the script or something and made his own movie. I believe was a whole thing behind it. Uh, and then we got. Tell me, you didn't get this when you saw the thumbnail image Courage the Cowardly Dog for the Sakamoto Days anime.
Brandon Hurles:Oh I could see a little bit it takes the grandma and the grandpa and puts them together.
Mark Trobough:It's got the same collars.
Brandon Hurles:It's got the white hair. It's got the same collars, got the the white hair. It's got the uh, grandpa's glass, I don't know, just looks like that yeah I don't, I mean they, they gave us a.
Mark Trobough:We're getting an animated movie for the witcher, uh, but I don't know after the, the live action, which I'm kind of uh, yeah, skeptical about it at best. Same.
Brandon Hurles:See the Gundam Requiem for Vengeance. It's a new clip, yeah.
Mark Trobough:It comes out next month, october 17th, yeah.
Brandon Hurles:What's your thoughts on that whole art style aesthetic there?
Mark Trobough:I mean, it's the 3D CG type stuff, which isn't too surprising. Ah, I'm more curious about what they're going to try to do. I mean, it's the 3D CG type stuff, which isn't too surprising. I'm more curious about what they're going to try to do, but I mean, it looks like what you would expect out of a Gundam side story for the one-year war.
Brandon Hurles:So I'm excited for it. I just don't like the art style?
Mark Trobough:Oh, it's because it's CGI.
Brandon Hurles:Well, I know, that's why I don't like that 3D CG. I don't know what you call that.
Mark Trobough:We've already had CG in Gundam. As it is with most of the Mobile Suit, fights are CG now and they've done a decent job of mass of blending the 2D and the CG fight scenes and stuff like that.
Brandon Hurles:Somebody in there. I was looking at the comments here in this list of shows. Somebody said I'm shocked Castlevania is getting another season. Nocturne was pretty bad compared to the original series and somebody put it was pretty good. Actually Weird that folks are comparing a show with only one season to another. Show has long since been completed with four seasons. Yeah, I, I think it nocturne in that original series that came out like 2015 or whatever. Both are good. You should check them both out.
Mark Trobough:I have no uh, the comment section looks like it's it's mixed reviews. Some people like it, some people don't. That's what it looks like.
Brandon Hurles:I don't reviews. Some people like it, some people don't. That's what it looks like. I haven't heard anything bad about it Everybody. I talked to about it thought it was good too.
Mark Trobough:And I have no particular ties. Someone writes a paragraph and then people complain about me like a bottery. I mean, comment sections are wild, they really are.
Brandon Hurles:All right, you got anything else that you want to touch on this week.
Mark Trobough:I think that's like the main stuff. I think, so are you planning on watching that new Transformers movie this weekend.
Brandon Hurles:I don't actually know if I'll get to this weekend, but if I don't this weekend I would like to early next week. This weekend's pretty booked for me, so probably. I know we were talking about before, but I figured I'd just bring it up one last time talking more about the movies and stuff to early next week.
Mark Trobough:This weekend's pretty booked for me, so probably. I know we were talking about before, but I figured I'd just bring it up one last time we're talking more about the movies and stuff.
Brandon Hurles:Fortunately, if I had planned a little bit better then I probably could have this weekend, but I kind of planned everything out for this weekend.
Mark Trobough:It just feels like you know you're the big Transformers fan, so I feel like you'd like it. Yeah, Transformers fans, so I feel like you'd like it. I've only seen the trailer, so it seemed like it'd be a decent show.
Brandon Hurles:No, it looks good.
Brandon Hurles:I'm pretty excited for it. No, I'm excited for it. I think it's cool that they're telling that story of Optimus and Megatron, because we never really had it flesh out in either an animated aspect or we have in one cartoon. But unless you're like deep in the transformers it's not gonna hit like what a movie hits. And it was a transformers anime series that came out here and it was like I liked it for the time. But it doesn't hold up very well and doesn't really flesh out that story like kind of like an hour and a half would, because it kind of goes through it in one episode. Essentially it's not even the whole episode. So uh, yeah, no, I think it's good that it gets a focus on that sort of relationship before they. You know, like the falling out and all the stuff that happened and like one of the weird things to see like how far they're gonna go.
Mark Trobough:Like you know, like the falling out and all the stuff that happened and like one of the weird things to see, like how far they're gonna go. Like you know what exactly causes the phone out of it, just go different directions yeah, yeah, they, it might be.
Brandon Hurles:It's a we don't really know if it's, you know, pulling from existing stuff or if it's like its own thing and I wouldn't mind seeing this own thing. Obviously. I'm one of the maybe a few people out there that says like remakes should, or you know, remakes or reimagining should literally be that like a reimagining, like do it different. I would, if I want to watch the old thing, I can go watch it, type of thing. Yeah, like I would rather see something new. In my opinion, as long as it's not like tarnishing, you know, the reputation of a series or something, because like I guess if you say something, a series that we love, we probably wouldn't be ecstatic if they like completely tarnished it. But also like same light, I'm like I can go watch the original and didn't really ruin the original for me, but I don't know, I guess it depends on the series. You know for that person, stuff like that, but are you watching it?
Mark Trobough:I don't know I've made my mind or not. I probably will.
Brandon Hurles:I just don't know when I'll get around to watching it yeah, uh, it's one of the things where I felt like not gotten to the theater as many times as I would have liked to. This year there's been. There's actually been several things I wanted to go for. Yeah, actually.
Mark Trobough:I'm going down to spend the night in Salt Lake this upcoming week, so I might go to the theater and watch it, just to kill time, anyways, there you go.
Brandon Hurles:Well, that sounds like it might be a plan, then, all right. Well, thanks to everybody that watched live over on the Facebook and Twitch this week and, of course, thank you if you're watching this on YouTube. We greatly appreciate it. Again, we'll be live again next week, I think, again on Facebook and Twitch. I think it's planned. We're going to give this a. We're going to try something a little bit different here and try uploading this as not a live on YouTube. See how it does and all that jazz, and uh, we appreciate everybody hanging out. We'll see you guys again next week, absolutely.